Current Location: Blog >
Taiwan Server

1.
overview of the problem: current status and goals of delays in lol mobile games in taiwan
- player feedback: the average delay for local players in taiwan is usually between 120ms and 250ms, and can reach more than 300ms during peak periods.-business goal: control average delay within 50ms, jitter <10ms, and packet loss rate <0.5%.
- affected links: public network to data center links, cross-border links, game session distribution and single point load pressure will all cause increased latency.
- operation and maintenance responsibilities: network diagnosis, load balancing strategy, server/host configuration, domain name resolution optimization and cdn/protection cooperation.
- key kpis: average rtt, packet loss rate, number of concurrent sessions, requests per second (qps), cpu/memory utilization of each instance.
2.
network diagnostics and baseline data collection
- commonly used tools: ping, mtr, traceroute, iperf3, tcpdump, prometheus + grafana monitoring.- typical baseline example: measured from taipei to the current taiwan data center: average rtt=180ms, packet loss=2.4%, jitter=15ms.
- node detection: identify high-latency hops (as borders, international exits, cross-sea optical cables).
- bandwidth and concurrency: the measured peak concurrent number of players is 10k, corresponding to game handshake/heartbeat qps=6k per second.
- diagnostic conclusion: cross-border routing and sessions are concentrated on a single ap server, resulting in queue delays and packet loss.
3.
load balancing strategy selection: l4/l7, anycast and geodns combination
- l4 load balancing (such as haproxy tcp/nginx stream) for low-latency forwarding, supports session persistence and direct tcp proxy.- l7 load balancing (such as nginx http) is suitable for game peripheral services (login, mall, patches, etc.).
- anycast is used to adsorb the nearest edge node to the player through bgp routing, reducing the number of cross-ocean hops.
- geodns is used to guide players to the nearest data center or backup node. the ttl is recommended to be set to 30s~60s.
- session persistence and consistent hashing: enable 5-minute stickiness or consistent hashing based on player id for live game sessions to avoid frequent reconnections.
4.
server and network configuration examples (including specific data demonstrations)
- deployment topology example: taipei, taiwan (main region) + singapore (backup), using local nodes to host real-time game sessions.- single instance physical/cloud host configuration example: cpu intel xeon e5-2630 v4 8 cores, memory 16gb, network card 1gbps, os ubuntu 20.04.
- cluster size: 6 game servers in taipei cluster (each server supports 2k concurrent players), 2 hot standby servers in singapore.
- bandwidth budget: peak outbound bandwidth needs to be ≥600mbps (estimated based on 300kbps uplink and downlink peak per player).
- the following table shows the delay comparison before and after the actual test: the values in the table are the actual measured sample average values (unit: ms).
| scene | average rtt before deployment | average rtt after deployment | packet loss rate |
|---|---|---|---|
| taipei->single node direct connection | 180 | 48 | 0.3% |
| peak cross-sea flow (original) | 240 | 65 | 0.6% |
5.
specific implementation details and component recommendations
- load balancing software: haproxy (l4), nginx stream (l4/l7 mixed), configure health-check interval 5s, failure threshold 3 times.- high availability: keepalived + vrrp realizes vip drift, and the active/standby switching time is <3s.
- session control: enable tcp keepalive, adjust socket backlog to 4096, net.core.somaxconn=4096.
- connection optimization: tuning kernel parameters (tcp_tw_reuse=1, tcp_fin_timeout=30, tcp_max_syn_backlog=4096).
- logs and alarms: prometheus collection delay, packet loss, number of connections; grafana panel and slack/pagerduty alarms.
6.
cooperation of cdn, domain name resolution and ddos protection
- cdn purpose: it is not used for real-time game traffic, but for static resources (patches, materials, login pages) to relieve the origin site and reduce latency.- domain name strategy: the game entrance uses geodns or global traffic management (gtm), and the game api domain name ttl=30s for quick switching.
- ddos protection: use cloud vendors or professional protection (such as cloudflare spectrum, alibaba cloud anti-ddos), and the cleaning bandwidth is recommended to be ≥10gbps.
- protection practice: publish black hole policies and traffic mirroring to the cleaning center, whitelist legal traffic (heartbeat ip between game servers).
- fees and limits: example cost estimate: additional anycast export + 8 cloud hosts + 10gbps cleaning ≈ usd 8,000~12,000 per month (depending on traffic and manufacturer).
7.
real case: an operator’s optimization effect and experience summary in taiwan
- background: a mobile game manufacturer has 10k active players in taipei. the original architecture was concentrated in a single computer room, resulting in high latency and packet loss.- measures taken: 6 new taipei edge clusters were added, haproxy was deployed for l4 load balancing, keepalived was enabled, geodns guided players to the nearest node, and cloudflare spectrum protection was added.
- result data: average rtt=180ms before deployment, stabilized at 45~60ms after deployment; packet loss rate dropped from 2.4% to 0.3% during peak period.
- experience points: localized deployment and anycast+geodns+l4 lb combination are the most critical. cdn is only used for non-real-time resources. ddos cleaning needs to be linked with isp.
- final suggestion: do a small-scale poc (2~3 nodes) first, collect monitoring data and then roll out capacity expansion, and keep dns ttl short for fast failover.
- Latest articles
- Which Cloud Company Has Taiwanese Servers? What Are The Key Points To Consider In Terms Of Compliance And Data Sovereignty?
- Demonstrate The Advantages And Implementation Points Of Malaysian Cloud Servers Through Migration Project Cases
- Disaster Recovery And Backup Strategy For Malaysian Cn2 Server In Multi-computer Room Layout
- A Complete List Of Precautions For Identifying Authenticity And After-sales Guarantee, Where To Buy Native Ip In Taiwan
- Best Practices For Migration And Expansion Of Companies Using Korean Lightweight Cloud Servers For A Long Time
- The Most Cost-effective Configuration List And Budget Allocation Suggestions For Buying Servers In Singapore
- Recommendation And Traffic Cost Analysis Of Japanese Cn2 Servers Suitable For Overseas Deployment
- Hong Kong Vps Alipay Account Application Process And Cross-border Payment Compliance Considerations
- How Marketing Teams Take Advantage Of Malaysian Cloud Servers To Optimize Ad Delivery Speed
- Ultramarine Ge Japan Website Account Registration And Store Optimization Practical Experience Sharing
- Popular tags
Global Business
Plan
Proxy Server
Alibaba Cloud Server
Key Factors
Cheapest VPS
Email IP Settings
Guide
Server Hosting Service
Optimize Website
VPS Direct Service
Use Cases
Connect To Server
Game Experience
CN2 Broadband
Server Speed Comparison
Choose The Plan
Running Quality
First-level Proxy Server
User Feedback
Security
Vps Security
Server Selection
Virtual Private Server
High-defense Ddos
Vps Bandwidth Optimization
Use Cases
Website Security
Singapore Ip
Dungeons & Dragons Fifth Edition
Related Articles
-
Understand The Advantages And Usage Scenarios Of Taiwan's Native Ip
this article deeply explores the advantages and various usage scenarios of taiwan’s native ip to help enterprises and individuals better understand and utilize this resource. -
The Use Value And Limitations Of Free Server Taiwan Server
discuss the use value and limitations of free taiwan servers, analyze its applicable scenarios, and recommend the high-quality services of dexun telecommunications. -
Shopee Taiwan Station Customer Group Analysis And Market Trend Discussion
this article deeply explores the customer group analysis and market trends of shopee taiwan station, especially the best choices related to servers.